Sometimes as a referee it's really nice to take some of the load off when it comes to planning storylines and plot points for your campaign. Players will often be happy to help you, but figuring out how to collaborate creatively can be just as difficult and time consuming if you don't have structure. Luckily, there is H.A.N.D.S.
Hands will guide you and your group through creating your own F.I.S.T mythos. Past missions, VIPs, and current threats are all things you take turns creating. The prompts given got me thinking about my game just by reading them aloud, so while the Zine itself is meant to create collaborative content, it could also be inspiring for any referee just looking to write their own stories.
H.A.N.D.S is great for session zero or at any point at all. Have fun creating with it!
This is a neat idea, as the core game relies on a sort of all-the-espionage-myths-are-true narrative soup, and if you have a group that really likes to be on the same page about how the world works that core approach can sometimes conflict.
The PDF is 11 pages with great visual composition and some nice public domain retro art. Everything is clean and easy to read, and the typefaces are big to boot.
Contents-wise, the writing here is really strong. There are some spectacularly good acronyms and system terms, and the worldbuilding process is layed out clearly.
The worldbuilding is also very comprehensive, and can easily spit out worlds that look nothing like our own. If you want to make a parallel dimension for your FIST game, or want to play your game in that parallel dimension, you should get this.
Overall, HANDS is a splendid utility for FIST. If you like worldbuilding games, or if you want to flesh out your FIST setting, please give this a look.
Minor Issues:
-There are three bookmarks, and they are all random strings of alphanumerics. If you imported a .doc into Affinity and didn't manually clear out the junk anchors and hyperlinks, that might be what caused this.
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Sometimes as a referee it's really nice to take some of the load off when it comes to planning storylines and plot points for your campaign. Players will often be happy to help you, but figuring out how to collaborate creatively can be just as difficult and time consuming if you don't have structure. Luckily, there is H.A.N.D.S.
Hands will guide you and your group through creating your own F.I.S.T mythos. Past missions, VIPs, and current threats are all things you take turns creating. The prompts given got me thinking about my game just by reading them aloud, so while the Zine itself is meant to create collaborative content, it could also be inspiring for any referee just looking to write their own stories.
H.A.N.D.S is great for session zero or at any point at all. Have fun creating with it!
HANDS is a worldbuilding engine for FIST.
This is a neat idea, as the core game relies on a sort of all-the-espionage-myths-are-true narrative soup, and if you have a group that really likes to be on the same page about how the world works that core approach can sometimes conflict.
The PDF is 11 pages with great visual composition and some nice public domain retro art. Everything is clean and easy to read, and the typefaces are big to boot.
Contents-wise, the writing here is really strong. There are some spectacularly good acronyms and system terms, and the worldbuilding process is layed out clearly.
The worldbuilding is also very comprehensive, and can easily spit out worlds that look nothing like our own. If you want to make a parallel dimension for your FIST game, or want to play your game in that parallel dimension, you should get this.
Overall, HANDS is a splendid utility for FIST. If you like worldbuilding games, or if you want to flesh out your FIST setting, please give this a look.
Minor Issues:
-There are three bookmarks, and they are all random strings of alphanumerics. If you imported a .doc into Affinity and didn't manually clear out the junk anchors and hyperlinks, that might be what caused this.